( House and floorplan sourced from Architectural Designs) I wanted both builds to be fully functional. I choose a plan, or make up something new, and build.įor my grand project, I scouted some of my favourite architectural plan sites for a floorplan that forced me to go big, knowing that the challenge would be customizing the plan to accommodate the building tools, the terrain, and the unique play style of each game. I have been playing The Sims since the day they released the first game and it would take a lot longer than a single post to outline all of my builds. I’d build the same house in two of my favourite games, Valheim and The Sims 4. Something I’d be proud to show off on Reddit. I built a hunting lodge in a transplanted forest of birch.īut I still hadn’t managed a grand project. I built a platform house at the edge of the world with a perfect view of the sunrise. Also, that friend who carved the scar through the meadow in front of my first house? He decided I needed to redecorate. I tried a brutish, Rock of Gibraltar type build in the mountains, which I like a lot, but the constant howl of the wind drove me a little nuts. While exploring northward, I located another island and built a crafting center there. Tap to appreciate Bonemass in all his glory. But it still wasn’t the huge, impressive build I’d been after. This turned out a lot better, and after I finished decorating the place, I loved it. I rescaled everything, moving walls back and out until I’d expanded the courtyard by a 2×2 square all the way around and the house by another 2×2 square all around. I wasn’t that thrilled with the build, though. I chose a hilltop with an oak tree and built my house around the tree, leaving an open courtyard at the center. With the Hearth and Home update, we decided to start afresh, which meant all new builds! This time, I wanted to build bigger. My final build on that server was an island crafting center conveniently located close to the Mistlands and Ashlands. After defeating the final boss, I continued building, trying out different architectural styles. A place to dry off, repair, refuel, and gain a rest bonus before moving on. By bed and breakfast, I mean a hut with a fireplace and some food. Along the way, I left bed and breakfasts in forest towers, caves carved beneath mountain rock, and on several lonely islands. I next turned my attention to building crafting centers across the map as our need for ore drove us farther and farther afield, making an ocean journey back to our original village an epic undertaking. With all the fireplaces and lamps lit, the wooden interior glowed with warmth. It wasn’t as sprawling, expansive, or ambitious as some of the projects my friends were undertaking, but I loved the cozy feel of it, especially when it rained. The final result was a small, two-story manor in a style that seemed to fit the environment and the game. My second house grew through several iterations as the game developed and I discovered a need for extra rooms for new crafting stations and upgrades. I moved to the other side of the hill, putting a little more distance between me, the scar, and the troll-infested forest. One of our co-players had carved a scar in the meadow to build his own place and totally ruined my view. We’d only been playing for about four hours and had no idea what would happen next, so I left it open to interpretation.Ī troll knocked it down the next day-which was just as well. Inside, it had a loft-style arrangement for the bed and a mostly empty downstairs. My first house was little more than a barn, but I’d placed it on top of a hill to take advantage of a sweeping view across the meadows to the ocean. Like many players of the early access phenomenon, Valheim, one of my favourite things to do in-game is build stuff.
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