![]() Every level's design is just perfect to me. I'm not lying when I say Darkstar is perfect to my eyes. Midway through the hack, I was already replaying multiple times the levels I had already beaten because they were so fun.Īfter 100%ing the hack, there honestly isn't one exit I didn't fully enjoy. Makes me feel like a god at smw playing and completing these levels. Everything flows so well and is so freakin fun to execute. There is so much creativity packed into these levels, it's mind-blowing. Makes for a hard challenge that's really rewarding. Level design is extremely creative and I really love the tightness of the setups. I was not disappointed.Īestetics, musical choices, graphics, all are 10/10. I played on V1.0 for the higher difficulty and for the original, unaltered vision of the creator (I also prefer the v1.0 songs). This is by far my favorite hack of all time. Added a wall of on/off blocks in the last room of The Fifth Roomĭarkstar is a masterpiece and a work of art. Saw despawn in Sawtree should be fixed, as it is now the original setup brick for brick Added death blocks in cape, can no longer get above the level Overall graphical cleanup, including some cutoff, color and portrait art Added a Midway Save block in the Darkstar portrait room, 100% attempts now no longer require playing the level again Items thrown upwards while spin jumping now release from the center of Mario, this is only really relevant for one trick in Sawtree Fixed spawns in Sweet's Switcharoo as well as empty message box At request, Ourang Medan has been nuked from orbit, including the complete removal of the second room. ![]() Switch Boss can no longer be cheesed by spawning 3 keys off the left wall Flipper's Flight secret exit loosened up to mitigate bad hitbox deaths Ending of Dino Crisis rebuilt, it is no longer free Sections in Prickerbush and Sawtree no longer have movement based lag spikes All kaizo blocks (aside from a select few meant for decheese) have been removed from the hack Several musical tracks have been changed by request Overall moderate to severe nerf (depending on level) through spike, muncher, and sprite is still very hard. Better Platforms- sprites will interact with platforms and springs The focus here is on platforming and atmosphere, but you can also expect: ![]() The only exception are the bosses.no Wendy here. Don't expect any altered physics here- while many custom sprites were used, I prefer to keep the core mechanics of SMW in place, and even the custom sprites are just modified versions of their vanilla counterparts. This platforming challenge of 18+2 exits will test the mettle of beginners and seasoned kaizoholics alike. Link Show random Submission Details Name:ĭISCLAIMER: A boss does not work with the bsnes core on retroarch, so use a different core or don't play 100%.Īfter a year of off and on work, I'm happy to present you with my first hack, Darkstar! ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |